Material FinderΒΆ
Active
Engineering
OverviewΒΆ
Locate engineering materials and rare resources throughout the galaxy. Find the best sources for raw materials, manufactured components, and encoded data needed for ship modifications and synthesis.
Key FeaturesΒΆ
π Material SearchΒΆ
- Search by material name or engineering recipe
- Filter by material grade and category
- Find nearest sources to your location
πΊοΈ Source MappingΒΆ
- Detailed location data for all materials
- Mining hotspot identification
- Signal source and POI locations
π Collection EfficiencyΒΆ
- Optimized material gathering routes
- Time and effort analysis per source
- Alternative source recommendations
π― Engineer IntegrationΒΆ
- Blueprint material requirements
- Engineering pathway planning
- Recipe prerequisite tracking
Material CategoriesΒΆ
Raw Materials (Surface/Mining)ΒΆ
Grade 1 (Common)ΒΆ
- Carbon: Most planetary surfaces, asteroid mining
- Iron: Metallic asteroids, rocky planet surfaces
- Nickel: Metal-rich asteroids, metallic planets
- Phosphorus: Rocky planets, icy body surfaces
Grade 2 (Standard)ΒΆ
- Chromium: High Metal Content worlds
- Manganese: Rocky planets with geological activity
- Zinc: Metal-rich asteroids, volcanic planets
- Vanadium: High Metal Content worlds
Grade 3 (Rare)ΒΆ
- Tungsten: Rocky planets, asteroid mining
- Molybdenum: High Metal Content worlds
- Mercury: Metal-rich asteroids
- Boron: Rocky planets, asteroid belts
Grade 4 (Very Rare)ΒΆ
- Technetium: High-grade emissions, combat zones
- Ruthenium: High Metal Content worlds
- Tellurium: Rocky planets with volcanism
- Antimony: Mining in specific asteroid types
Grade 5 (Extremely Rare)ΒΆ
- Polonium: High-grade emissions from large ships
- Yttrium: High Metal Content worlds (very rare)
- Arsenic: Rocky planets with geological activity
Manufactured Materials (Salvage/Mission Rewards)ΒΆ
Grade 1-2 (Common/Standard)ΒΆ
- Chemical Storage Units: Trading vessels, stations
- Compact Composites: Industrial ships, outposts
- Crystal Shards: Mining vessels, planetary bases
Grade 3-4 (Rare/Very Rare)ΒΆ
- Pharmaceutical Isolators: Medical vessels, hospitals
- Military Grade Alloys: Military ships, conflict zones
- Proto Radiolic Alloys: High-tech faction ships
Grade 5 (Extremely Rare)ΒΆ
- Biotech Conductors: Research vessels, science installations
- Exquisite Focus Crystals: High-tech faction ships
Encoded Data (Ship Scanning/Data Mining)ΒΆ
Wake ScansΒΆ
- Anomalous Bulk Scan Data: High wake scanning
- Atypical Disrupted Wake Echoes: Low wake scanning
- Exceptional Scrambled Data Archive: Capital ship wakes
Ship ScansΒΆ
- Specialized Legacy Firmware: Ancient ship scans
- Modified Consumer Firmware: Civilian ship scans
- Cracked Industrial Firmware: Industrial ship scans
Best Material SourcesΒΆ
Raw Materials HotspotsΒΆ
- Crystalline Shards: Crystal forests (HIP 36601 C 1 a)
- Crashed Anaconda: Orrere 2 B (high-grade materials)
- Jameson Memorial: High-grade material trading
Manufactured MaterialsΒΆ
- Dav's Hope: Abandoned settlement (multiple materials)
- Crashed Ships: Various systems (component salvage)
- Military Vessels: Conflict zones and CZ aftermath
Encoded Data FarmingΒΆ
- Jameson Cobra: Crashed ship with high-grade data
- Tourist Beacons: Scanning for historical data
- Research Installations: Data mining operations
Efficient Gathering RoutesΒΆ
Raw Material CircuitsΒΆ
- HIP 36601: Crystalline shard farming
- Orrere System: Crashed ship materials
- Asteroid Mining: Metal-rich belt farming
Manufactured Material RunsΒΆ
- Dav's Hope: Repeatable settlement looping
- Conflict Zone Aftermath: Post-battle salvage
- High-Tech Systems: Mission reward farming
Data Collection RoutesΒΆ
- Jameson Memorial Area: Multiple data sources
- Tourist Beacon Networks: Historical data scanning
- Research Station Clusters: Scientific data mining
Material ManagementΒΆ
Storage OptimizationΒΆ
- Material storage capacity limits
- Grade conversion strategies
- Priority material identification
Trading & ExchangeΒΆ
- Material trader locations and types
- Conversion ratios and efficiency
- Cross-category trading strategies
Synthesis PlanningΒΆ
- Field synthesis material requirements
- Emergency synthesis preparation
- Exploration synthesis supplies
Engineering IntegrationΒΆ
Blueprint PlanningΒΆ
- Complete material lists for modifications
- Efficient gathering order optimization
- Alternative blueprint comparisons
Engineer ProgressionΒΆ
- Unlock requirement materials
- Grade progression planning
- Reputation building strategies
Material Efficiency
Focus on Grade 4 and 5 materials first - they're hardest to find and can be traded down to lower grades.
Storage Limits
Each material category has a 300-unit storage limit. Plan your gathering accordingly.
Cross-Trading
Use material traders to convert abundant materials into rare ones you need for engineering.