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Material FinderΒΆ

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Engineering

OverviewΒΆ

Locate engineering materials and rare resources throughout the galaxy. Find the best sources for raw materials, manufactured components, and encoded data needed for ship modifications and synthesis.

Key FeaturesΒΆ

  • Search by material name or engineering recipe
  • Filter by material grade and category
  • Find nearest sources to your location

πŸ—ΊοΈ Source MappingΒΆ

  • Detailed location data for all materials
  • Mining hotspot identification
  • Signal source and POI locations

πŸ“Š Collection EfficiencyΒΆ

  • Optimized material gathering routes
  • Time and effort analysis per source
  • Alternative source recommendations

🎯 Engineer Integration¢

  • Blueprint material requirements
  • Engineering pathway planning
  • Recipe prerequisite tracking

Material CategoriesΒΆ

Raw Materials (Surface/Mining)ΒΆ

Grade 1 (Common)ΒΆ

  • Carbon: Most planetary surfaces, asteroid mining
  • Iron: Metallic asteroids, rocky planet surfaces
  • Nickel: Metal-rich asteroids, metallic planets
  • Phosphorus: Rocky planets, icy body surfaces

Grade 2 (Standard)ΒΆ

  • Chromium: High Metal Content worlds
  • Manganese: Rocky planets with geological activity
  • Zinc: Metal-rich asteroids, volcanic planets
  • Vanadium: High Metal Content worlds

Grade 3 (Rare)ΒΆ

  • Tungsten: Rocky planets, asteroid mining
  • Molybdenum: High Metal Content worlds
  • Mercury: Metal-rich asteroids
  • Boron: Rocky planets, asteroid belts

Grade 4 (Very Rare)ΒΆ

  • Technetium: High-grade emissions, combat zones
  • Ruthenium: High Metal Content worlds
  • Tellurium: Rocky planets with volcanism
  • Antimony: Mining in specific asteroid types

Grade 5 (Extremely Rare)ΒΆ

  • Polonium: High-grade emissions from large ships
  • Yttrium: High Metal Content worlds (very rare)
  • Arsenic: Rocky planets with geological activity

Manufactured Materials (Salvage/Mission Rewards)ΒΆ

Grade 1-2 (Common/Standard)ΒΆ

  • Chemical Storage Units: Trading vessels, stations
  • Compact Composites: Industrial ships, outposts
  • Crystal Shards: Mining vessels, planetary bases

Grade 3-4 (Rare/Very Rare)ΒΆ

  • Pharmaceutical Isolators: Medical vessels, hospitals
  • Military Grade Alloys: Military ships, conflict zones
  • Proto Radiolic Alloys: High-tech faction ships

Grade 5 (Extremely Rare)ΒΆ

  • Biotech Conductors: Research vessels, science installations
  • Exquisite Focus Crystals: High-tech faction ships

Encoded Data (Ship Scanning/Data Mining)ΒΆ

Wake ScansΒΆ

  • Anomalous Bulk Scan Data: High wake scanning
  • Atypical Disrupted Wake Echoes: Low wake scanning
  • Exceptional Scrambled Data Archive: Capital ship wakes

Ship ScansΒΆ

  • Specialized Legacy Firmware: Ancient ship scans
  • Modified Consumer Firmware: Civilian ship scans
  • Cracked Industrial Firmware: Industrial ship scans

Best Material SourcesΒΆ

Raw Materials HotspotsΒΆ

  • Crystalline Shards: Crystal forests (HIP 36601 C 1 a)
  • Crashed Anaconda: Orrere 2 B (high-grade materials)
  • Jameson Memorial: High-grade material trading

Manufactured MaterialsΒΆ

  • Dav's Hope: Abandoned settlement (multiple materials)
  • Crashed Ships: Various systems (component salvage)
  • Military Vessels: Conflict zones and CZ aftermath

Encoded Data FarmingΒΆ

  • Jameson Cobra: Crashed ship with high-grade data
  • Tourist Beacons: Scanning for historical data
  • Research Installations: Data mining operations

Efficient Gathering RoutesΒΆ

Raw Material CircuitsΒΆ

  1. HIP 36601: Crystalline shard farming
  2. Orrere System: Crashed ship materials
  3. Asteroid Mining: Metal-rich belt farming

Manufactured Material RunsΒΆ

  1. Dav's Hope: Repeatable settlement looping
  2. Conflict Zone Aftermath: Post-battle salvage
  3. High-Tech Systems: Mission reward farming

Data Collection RoutesΒΆ

  1. Jameson Memorial Area: Multiple data sources
  2. Tourist Beacon Networks: Historical data scanning
  3. Research Station Clusters: Scientific data mining

Material ManagementΒΆ

Storage OptimizationΒΆ

  • Material storage capacity limits
  • Grade conversion strategies
  • Priority material identification

Trading & ExchangeΒΆ

  • Material trader locations and types
  • Conversion ratios and efficiency
  • Cross-category trading strategies

Synthesis PlanningΒΆ

  • Field synthesis material requirements
  • Emergency synthesis preparation
  • Exploration synthesis supplies

Engineering IntegrationΒΆ

Blueprint PlanningΒΆ

  • Complete material lists for modifications
  • Efficient gathering order optimization
  • Alternative blueprint comparisons

Engineer ProgressionΒΆ

  • Unlock requirement materials
  • Grade progression planning
  • Reputation building strategies

Material Efficiency

Focus on Grade 4 and 5 materials first - they're hardest to find and can be traded down to lower grades.

Storage Limits

Each material category has a 300-unit storage limit. Plan your gathering accordingly.

Cross-Trading

Use material traders to convert abundant materials into rare ones you need for engineering.