Blueprint Calculator¶
Overview¶
Calculate material requirements for Elite Dangerous engineering blueprints. Plan your engineering progression, optimize material gathering, and determine the most efficient path to your desired ship modifications.
Key Features¶
🧮 Blueprint Analysis¶
- Complete material requirements for any modification
- Grade-by-grade progression calculations
- Alternative blueprint comparisons
📊 Material Planning¶
- Current inventory tracking
- Missing material identification
- Collection priority optimization
🎯 Engineering Pathways¶
- Optimal engineer unlock sequence
- Reputation building strategies
- Prerequisite chain planning
💾 Build Saving¶
- Save and share engineering builds
- Version comparison and tracking
- Cloud backup and synchronization
Engineering Categories¶
Weapons Modifications¶
Primary Weapons¶
- Pulse Lasers: Efficient, Long Range, Overcharged, Rapid Fire, Focused
- Beam Lasers: Efficient, Long Range, Overcharged, Short Range, Thermal Vent
- Burst Lasers: Efficient, Long Range, Overcharged, Rapid Fire, Scramble Spectrum
- Multi-Cannons: High Capacity, Long Range, Overcharged, Rapid Fire, Sturdy
Secondary Weapons¶
- Missile Racks: High Capacity, Lightweight, Sturdy
- Torpedo Pylons: Lightweight, Sturdy
- Mine Launchers: High Capacity, Lightweight, Sturdy
- Rail Guns: High Capacity, Long Range, Short Range
Special Weapons¶
- Fragment Cannons: Double Shot, Efficient, Overcharged, Rapid Fire, Screening Shell
- Plasma Accelerators: Efficient, Focused, Long Range, Overcharged, Short Range
- Guardian Weapons: Specialized Guardian modifications
Core Modules¶
Frame Shift Drive¶
- Increased Range: Maximum jump distance optimization
- Faster Boot Sequence: Quick emergency jumps
- Shielded: Protection against interdiction damage
- Deep Charge: Extended range with fuel penalties
Power Plant¶
- Armored: Increased integrity and heat efficiency
- Low Emissions: Reduced heat signature
- Overcharged: Maximum power output
- Monstered: Extreme power with heat risks
Thrusters¶
- Dirty Drive Tuning: Maximum speed and acceleration
- Clean Drive Tuning: Efficient with low heat
- Drive Distributors: Balanced performance
Optional Modules¶
Shield Generators¶
- Reinforced: Maximum shield strength
- Thermal Resistant: Heat damage protection
- Kinetic Resistant: Physical damage protection
- Fast Charge: Rapid shield recovery
Shield Boosters¶
- Heavy Duty: Maximum shield boost
- Resistance Augmented: Damage type protection
- Thermal Resistant: Specialized heat protection
- Kinetic Resistant: Specialized kinetic protection
Hull Reinforcement¶
- Heavy Duty: Maximum hull points
- Blast Resistant: Explosive damage protection
- Kinetic Resistant: Kinetic damage protection
- Thermal Resistant: Heat damage protection
Blueprint Progression¶
Engineering Grades¶
Each modification has 5 grades with increasing requirements:
- Grade 1: Basic improvements, common materials
- Grade 2: Moderate improvements, standard materials
- Grade 3: Significant improvements, rare materials
- Grade 4: Major improvements, very rare materials
- Grade 5: Maximum improvements, extremely rare materials
Material Requirements¶
- Raw Materials: Planetary surface gathering, mining
- Manufactured Components: Ship salvage, mission rewards
- Encoded Data: Ship scanning, signal sources
Experimental Effects¶
Additional modifications available at Grade 5: - Weapons: Special ammunition, targeting systems - Modules: Performance enhancers, efficiency improvements - Utilities: Specialized functionality additions
Engineer Unlock Requirements¶
Technology Brokers¶
- Human Tech Brokers: Conventional technology unlocks
- Guardian Tech Brokers: Ancient Guardian technology
Engineer Locations¶
Bubble Engineers¶
- Felicity Farseer: FSD modifications, exploration focus
- Tod McQuinn: Weapon modifications, combat specialist
- Lei Cheung: Shield modifications, defensive systems
- Liz Ryder: Explosive weapon modifications
Colonia Engineers¶
- Mel Brandon: Shield modifications in Colonia
- Etienne Dorn: Weapon modifications, remote location
- Marsha Hicks: Miscellaneous modifications
Unlock Chains¶
Many engineers require previous engineer relationships: 1. Felicity Farseer → Elvira Martuuk → Professor Palin 2. Tod McQuinn → Liz Ryder → Hera Tani 3. Lei Cheung → Juri Ishmaak → Marco Qwent
Optimization Strategies¶
Material Efficiency¶
- Prioritize Grade 4-5 materials collection
- Use material traders for cross-category exchange
- Focus on high-impact modifications first
Engineering Sequence¶
- Core Modules: FSD, Power Plant, Thrusters
- Defensive Systems: Shields, Hull Reinforcement
- Offensive Systems: Weapons, Utilities
- Specialized Modules: Scanners, Cargo, etc.
Build Planning¶
- Define ship role and primary activities
- Calculate total material requirements
- Plan engineer unlock progression
- Optimize gathering routes and methods
Calculator Features¶
Interactive Planning¶
- Drag-and-drop module configuration
- Real-time requirement calculations
- Material inventory integration
- Progress tracking and visualization
Comparison Tools¶
- Side-by-side blueprint comparison
- Performance impact analysis
- Cost-benefit optimization
- Alternative path suggestions
Export Options¶
- Shopping list generation
- Engineering roadmap creation
- Build sharing and collaboration
- Integration with material finders
Efficiency Focus
Start with Grade 1 modifications to unlock experimental effects, then focus on materials for Grade 5.
Material Limits
Check storage capacity before long gathering sessions. Each category caps at 300 units.
Engineer Reputation
Higher reputation with engineers reduces material costs and unlocks additional modifications.